A Simple Region
Full Script
0
Notes
"A Simple Region (filled with Legion)" is a simple(ish) Legion script designed to introduce players to Legion and encourage them to play more proactively as the Legion rather than the usual passive playstyle that happens in Legion games.
Instead of "softer" information roles like General, High Priestess and Mathematician where the Legion can bend whatever they said to fit the world late game, there are more "hard" info roles like Fortune Teller, Town Crier or Oracle which need a world constructed around it that you have to commit to (unless you want to bluff that it's a Vortox game).
That said, almost all the roles on this script, aside from Pixie, Alsaahir, Farmer and Lord of Typhon, are from the base 3 scripts, with a large portion being from Trouble Brewing, so players should be mostly familiar and comfortable with how these roles work, meaning that they can do that advanced world construction without fumbling on the technical details.
There are also ample opportunities for double claims from the full standard Madness package of Pixie, Cerenovus and Mutant, as a secondary safety net.
Of course, the primary safety net is the aforementioned Vortox, which allows for non-sensical info to be actually real, while not being as much of a "Get Out of Jail Free" card as the Atheist. Other included demons include No Dashii, which gives a second reason for non-sensical info, but localized, and Lord of Typhon, which can mimick the strange voting behaviour of Legion, while also providing an explanation for having both a loud Cerenovus and a quiet other minion in play.
The minions also help with this, Scarlet Woman as an explanation for why the game didn't immediately end when an obvious demon candidate is executed, Poisoner for more misinformation justification, and the Baron and Drunk+Mutant to explain outsider count discrepancies.
For advanced players too, there are a few tricky edges, like coordinating a Farmer pass, or faking Cerenovus madness.
It is recommended to occasionally remove a Legion and put in an extra outsider, just to make the Alsaahir less overpowered should it make it to final 3.
For regular games, this script should be fairly balanced, although more playtesting is needed. There's a fair wealth of information roles, but also a fair wealth of disruption. Like mentioned earlier, the LoT helps keep uncertainty around the minions even in a one minion game, and of course, the threat of Legion and Vortox hanging over everyone's heads. Overall, it should be an S&V like experience with a base of Trouble Brewing, which seems hard to mess up, but who knows.
Characters
Total 25
Townsfolk
13
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Town Crier
Each night*, you learn if a Minion nominated today.
Oracle
Each night*, you learn how many dead players are evil.
Undertaker
Each night*, you learn which character died by execution today.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Alsaahir
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Farmer1 75 2-75
당신이 밤에 죽으면, 살아있는 선한 참가자가 농부가 됩니다.
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Outsider
4
Butler
Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Recluse1-75
당신은 하수인이나 악마로 보일 수도 있습니다. 이 능력은 당신이 죽어도 유지됩니다.
Mutant
If you are “mad” about being an Outsider, you might be executed.
Minion
4
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Scarletwoman1-75
만약 살아있는 플레이어가 5명 이상이라면, 악마가 죽으면 당신은 악마가 됩니다. 여행자는 세지 않습니다.
Baron
There are extra Outsiders in play. [+2 Outsiders]
Demon
4
No Dashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Vortox
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Legion12
Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
Lord of Typhon
Each night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]
Pukka Night Flowchart