Truths and Lies
Full Script
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Notes
Centered around madness, misinformation and roles where the storyteller tells you things, giving everyone ample opportunities to tell wild truths and lies.
An important interaction to watch out for is the Monk with the misinformation demons, especially the Vortox, as a Monk protected player would be unaffected by any demon poisoning or the Vortox, getting guaranteed true information.
Town has fairly strong roles to feed the Cannibal, so that's why the Boomdandy was included, in order to make that willingness to die suspect, although a Preacher was also put in as something to counteract that.
The Hermit-Mutant-Lunatic-Hatter is a fun one, since you can chain Lunatics two layers down, and the inclusion of the Mutant and Hatter means they have to be careful on pushing the information that they have as the Lunatic without revealing themselves, lest they accidentally trigger the Hatter, and it also makes Lunatics less likely to immediately fall on the sword, as they tend to like to do.
The Hatter also allows a demon swap in the middle of the game, changing the demon type and method of misinformation, while also potentially moving the Boomdandy around, which can be powerful for the Evil team.
The Wraith is also an entertaining side addition since it allows you to bluff some usually harder to bluff roles, such as Cannibal or Dreamer, while also creating another potential for a "truth and lie" dynamic where sometimes a good play spots a Wraith, while an evil player could bluff that they say a good player they want to kill open their eyes as Wraith.
Potential Future Changes - Removal of the Preacher, as it can be somewhat unfun in removing minion abilities, for something that can also help distinguish Minions, like Town Crier, or something that can help distinguish the Demon type, like Mathematician
Characters
Total 25
Townsfolk
13
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Highpriestess1 75 2-75
매일 밤, 이야기꾼이 당신이 가장 대화를 나눠야 한다고 생각하는 참가자가 누구인지 알게 됩니다.
Preacher
Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Snake Charmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Dreamer1-75
매일 밤, 본인을 제외하고 플레이어를 1명 선택합니다. 그리고 선한 캐릭터와 악한 캐릭터를 각 1개씩 알게 됩니다. 그중 1개가 해당 플레이어의 캐릭터입니다.
Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Fisherman1 75 4-75
게임당 한 번, 낮에 이야기꾼을 방문해 당신의 진영의 승리에 도움이 되는 조언을 들을 수 있습니다.
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Sage
If the Demon kills you, you learn that it is 1 of 2 players.
Outsider
4
Hermit
You have all Outsider abilities. [-0 or -1 Outsider]
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Hatter
If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
Mutant
If you are “mad” about being an Outsider, you might be executed.
Minion
4
Harpy
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Wraith
You may choose to open your eyes at night. You wake when other evil players do.
Boomdandy
If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
Demon
4
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
No Dashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Kazali
Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Vortox
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Pukka Night Flowchart