Superheroes: City of Capes
Full Script
0
Notes
Welcome, to the City of Capes. Here live villains & vigilantes, mutants & masterminds. Ordinary citizens have extraordinary abilities, and dastardly villains plot and scheme to bring about their downfall.
This script is inspired by my love of Superhero fiction, and features a lot of very powerful & once-per-game abilities so that everyone feels like the hero of their own story. But be careful when you Watch the Night... for the city might be in the grip of the Xaan, and that good Professor might be the evil scientist the Boffin in disguise. The villains will have a lot of abilities in their corner with the terrifying Po, or after death with the Vigormortis, and even the henchman the Goon might decide to join them with plenty of outsider manipulation on the script. But the heroes can Dream big and fly high. There are a good amount of reasons for no night kills via the Exorcist, Soldier, and Courtier (this will be interesting with the Xaan as well). Info is powerful, though it might be in interesting Puzzle, and evil has ample opportunity in there to bluff, with the Widow poisoning, and the Harpy pitting the heroes against each other. Confirmation is strong, but the all-seeing Ojo will get you if you reveal too much.
The only question remains: will you let the Seamstress measure you up for YOUR cape?
Characters
Total 25
Townsfolk
13
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Dreamer1-75
매일 밤, 본인을 제외하고 플레이어를 1명 선택합니다. 그리고 선한 캐릭터와 악한 캐릭터를 각 1개씩 알게 됩니다. 그중 1개가 해당 플레이어의 캐릭터입니다.
Exorcist1 75 2-75
매일 밤*, 어제와 다른 참가자를 1명 선택합니다. 악마를 선택한 경우, 악마는 오늘 밤 깨어나지 않으며 당신이 누구인지 알게 됩니다.
Nightwatchman
Once per game, at night, choose a player: they learn you are the Nightwatchman.
Courtier
Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Professor1-75
게임당 한 번, 밤*에 죽은 플레이어를 선택할 수 있습니다. 해당 플레이어가 주민이라면 부활합니다.
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Soldier
You are safe from the Demon.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Outsider
4
Goon
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Mutant
If you are “mad” about being an Outsider, you might be executed.
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Minion
5
Harpy
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Widow
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Xaan
On night X, all Townsfolk are poisoned until dusk. [X Outsiders]
Mastermind
If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
Boffin
The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Demon
3
Ojo
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Po
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Pukka Night Flowchart
Savant Proposition Generator