Certainly Had
Full Script
0
Notes
A script made for a friend who loves Al-Hadikhia, filled with his favourite characters while still trying to be playable.
A fairly straightforward script, at least in terms of ideaâa bunch of strong roles and punishing outsiders that don't want to die against prisoner's dilemma of the Al-Hadihkia.
The interesting part is that there are some Outsiders that really don't want to come alive again, like the Klutz, Barber, or Hermit, which can allow them to be a choice that ensures a minion will be able to revive.
The madness power of the Cerenovus can also shut down certain roles, like the Banshee and Pixie, and you can do an interesting Boffin that gives the demon the Alchemist ability in order to give the demon a minion ability.
The Hermit was a bit of a last minute addition when I realized putting Damsel on a script with the potential for a Boffin-Dreamer wasn't the best idea. The Hermit has an interesting dilemma where they know one person is drunk but can't out that, and they can make a Puzzlemaster guess in private and learn a player, but can't push it publicly without being executed, maybe moving the demon with Barber, and causing a Klutz pick.
I would recommend for the Mez word to be something that isn't commonly said in conversation, but that the Mez could reasonably trick someone into saying, for fun. An example would be "whiteboard" in a room that only had blackboards, or something similar.
Concerns I am somewhat concerned this script might be good sided, although I haven't play tested enough to confirm. The minions on this script are somewhat public, so that might reduce the punishing power of the Klutz, and there aren't that many avenues for droisoning, which can make info feel very strong and concrete.
As well, the Alchemist might not fit the best in this script, as there aren't that many interesting abilities to give them. The most natural choice is Cerenovus, since that allows them to potentially forcefully kill Evils, or confirm themselves, or Goblin, since it's an alternative win condition for town should they choose to go for it.
The Mez ability is a bit of an outsider ability, since it allows them to turn themselves Evil if they so feel like, and the Boffin is usually detrimental, although you could give the Demon something like Mutant, thus making them unable to claim Outsider as a bluff.
The Xaan is the most interesting Alchemist ability, with the ability to remove all outsiders due to the [X Outsiders] clause, although perhaps this would be too strong of an ability to give.
Characters
Total 24
Townsfolk
13
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Highpriestess1 75 2-75
매일 밤, 이야기꾼이 당신이 가장 대화를 나눠야 한다고 생각하는 참가자가 누구인지 알게 됩니다.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Dreamer1-75
매일 밤, 본인을 제외하고 플레이어를 1명 선택합니다. 그리고 선한 캐릭터와 악한 캐릭터를 각 1개씩 알게 됩니다. 그중 1개가 해당 플레이어의 캐릭터입니다.
Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Alsaahir
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Fisherman1 75 4-75
게임당 한 번, 낮에 이야기꾼을 방문해 당신의 진영의 승리에 도움이 되는 조언을 들을 수 있습니다.
Alchemist
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Banshee
If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
Outsider
5
Hermit
You have all Outsider abilities. [-0 or -1 Outsider]
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Mutant
If you are “mad” about being an Outsider, you might be executed.
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Minion
5
Mezepheles
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Xaan
On night X, all Townsfolk are poisoned until dusk. [X Outsiders]
Goblin1 75 2-75
만약 당신이 지명될 때 공개적으로 고블린이라고 주장한 뒤 처형되면, 당신의 진영이 승리합니다.
Boffin
The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Demon
1
Al-Hadikhia
Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
Pukka Night Flowchart