Yapville
Full Script
21
Notes
In the quiet village of Yapville, unlike the name suggests,
citizens live peacefully, save for some practical jests.
That is, until a Demon comes to town,
quickly turning each citizen into a clown.
Now they must talk, each conversation sticky as sap.
For if they wish to survive, they surely must yap.
Initially started as a custom script for my friend group, now turned into a conversation-encouraging madness-supported script that will hopefully get your group to question each other's choice in words!
Characters
Total 27
Townsfolk
13
Steward
You start knowing 1 good player.
Washerwoman
You start knowing that 1 of 2 players is a particular Townsfolk.
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Villageidiot3
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
King
Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
Flowergirl
Each night*, you learn if a Demon voted today.
Town Crier
Each night*, you learn if a Minion nominated today.
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Choirboy
If the Demon kills the King, you learn which player is the Demon. [+the King]
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Poppy Grower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Outsider
4
Plague Doctor
When you die, the Storyteller gains a Minion ability.
Mutant
If you are “mad” about being an Outsider, you might be executed.
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Minion
5
Widow
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Harpy
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Mezepheles
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Goblin
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Demon
2
Yaggababble
You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Kazali
Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Traveller
3
Bone Collector
Once per game, at night*, choose a dead player: they regain their ability until dusk.
Deviant
If you were funny today, you cannot die by exile.
Voudon
Only you & the dead can vote. They don't need a vote token to do so. A 50% majority isn't required.
Pukka Night Flowchart
Savant Proposition Generator