A Good Feast

Full Script
poliwhirl555
0
Notes
A dead Shabaloth may still regurgitate Designed around giving the Cannibal "a good feast" of you start knowing and once per game roles to duplicate via execution, with a subtheme of extra death as well to speed up the game and to make it more interesting, as there are many roles that are good for the Gossip to kill, and for the Gambler to confirm. Despite looking like there aren't that many recurring information roles, this script actually has similar recurring info count to Trouble Brewing, which is the gold standard of scripts. I recommend that the Shabbaloth shouldn't regurgitate since there are some reasonably strong info roles here, and barely any poisoning or drunkening aside from the Demons, so it can be exceedingly strong information for town, to know that most of the information in the game is true and which days have been Gossip kills. The Bootlegger is optional and solely to cover the case of a final 5 with a Scarlet Woman and Shabbaloth, as the new Shab cannot regurgitate the old Shab's picks, so the game can end abruptly even if town executes the demon. That said, if town suspects it's a Shab and choses to execute on 5 anyways, then that's perhaps their fault anyways, hence why it's optional, but included for completeness. Notes Townsfolk I chose some of the stronger YSK townsfolk, with the Empath being an honourary one. About half of them are left to storyteller discretion and can show the same or different things to the Cannibal or Philosopher depending on the situation, while two are position based meaning that the storyteller has no choice but to give fresh info. Outsiders The Drunk is necessary for some non-demon poisoning or drunkening that can exist at the beginning of the game. The Moonchild adds onto the death theme with the potential to confirm or to accelerate games. The Recluse allows misregistration tricks with the Empath and Investigator, and also reduces the power of the Gossip and Artist as they can register as a Demon or Minion for their questions unless they are careful with their wording. The Politician I feel I run slightly different than usual. To ensure a flip, it would be good to play for the Evil team and spread misinformation, although I do think that if you do tie or cause a crucial vote that makes a difference on the final day (or any other day, saving the demon), then you have made the Evil team win when they wouldn't have otherwise, and thus deserve the flip. This makes them a true Politican that can play both sides, and that you need to be wary of in the final votes, and it gives them a interesting dimension of gameplay on the final day. Minions Godfather is needed for extra deaths and outsider modification, and so that people aren't immediately blase about executing the outsiders while the Boomdandy exists in order to make it so that town is can't wantonly execute the strong YSK and once per game roles as they might be Boomdandy in disguise. The Spy allows easier bluffing of Cannibal and Washerwoman while also being able to cause misregisteration tricks, like causing ostensibly "Vortoxed" info in a non-Vortox game, while the Scarlet Woman gives the demon a safety net, allowing them to more easily bluff YSK and once per game roles as they can allow themselves to be executed. SW also has an interesting interaction with No Dashii in that the poisoning will move when that happens, although there is also a slight bit of ani-synergy with the Pukka as it will cause a gap in night deaths, although that could be an opportunity for a "Solider" or "Monk" to confirm themselves, should you choose to give that as a bluff when there's Pukka+SW. Demons The three start of game information interfering Demons, Pukka, NoDashii and Vortox were the most obvious choice, with the Shabbaloth being the wild card that supports the extra death portion of the script. The Shab was originally also to cover an old resurrection subtheme with the Professor as well, but then I realized how utterly degenerate it was to have Professor, Philosopher and Cannibal around, allowing for an infinite loop of resurrections, so that was nipped in the bud.
Characters
Total 26
Townsfolk
13
Investigator1 75 3-75
참가자 2명 중 1명이 특정 하수인이라는 걸 알고 시작합니다.
Washerwoman
You start knowing that 1 of 2 players is a particular Townsfolk.
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Fisherman1 75 4-75
게임당 한 번, 낮에 이야기꾼을 방문해 당신의 진영의 승리에 도움이 되는 조언을 들을 수 있습니다.
Soldier
You are safe from the Demon.
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Outsider
4
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Recluse1-75
당신은 하수인이나 악마로 보일 수도 있습니다. 이 능력은 당신이 죽어도 유지됩니다.
Moonchild
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Minion
4
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Boomdandy
If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
Scarletwoman1-75
만약 살아있는 플레이어가 5명 이상이라면, 악마가 죽으면 당신은 악마가 됩니다. 여행자는 세지 않습니다.
Demon
4
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
No Dashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Shabaloth
Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Vortox
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Loric
1
Bootlegger
This script has homebrew characters or rules.