Only Erroneous

Full Script
meryl
0
Notes
When the Poppygrower dies, the evil team learn correct Minion and Demon info Amnesiac guesses are not affected by the Vortox A Vortox-only script where Zenomancer information is the only correct information..unless you're the Drunk, or the Marionette, or were Monk-protected...but what if Monk is a Demon bluff? Monk is usually my least favorite TB role to play, but has the potential to be really fun here if it's not too game breaking (this script has not been tested and probably won't be given how many people in my group make homebrew scripts vs. time we have to playtest them)! It's less about preventing kills and more about being a reverse Poisoner. Poppygrower gives the evil team more to gain from completing quests. There was a previous draft of this script that had a Snitch, but that's never a fun token to draw. I think Zenomancer can provide adequate minion cover--minions can learn an out of play role after completing a quest, or bluff having a quest as an excuse for suspicious behavior. I added an extra townsfolk to leave some space for bluffs if both Drunk and Marionette are in the bag. The Pixie also has to see an out-of-play character, which is fun.
Characters
Total 26
Townsfolk
14
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Highpriestess1 75 2-75
매일 밤, 이야기꾼이 당신이 가장 대화를 나눠야 한다고 생각하는 참가자가 누구인지 알게 됩니다.
Dreamer1-75
매일 밤, 본인을 제외하고 플레이어를 1명 선택합니다. 그리고 선한 캐릭터와 악한 캐릭터를 각 1개씩 알게 됩니다. 그중 1개가 해당 플레이어의 캐릭터입니다.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Fisherman1 75 4-75
게임당 한 번, 낮에 이야기꾼을 방문해 당신의 진영의 승리에 도움이 되는 조언을 들을 수 있습니다.
Alchemist
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Sage
If the Demon kills you, you learn that it is 1 of 2 players.
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Poppy Grower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Outsider
4
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Mutant
If you are “mad” about being an Outsider, you might be executed.
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Minion
5
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Harpy
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Goblin1 75 2-75
만약 당신이 지명될 때 공개적으로 고블린이라고 주장한 뒤 처형되면, 당신의 진영이 승리합니다.
Demon
1
Vortox
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Loric
2
Zenomancer
One or more players each have a goal. When achieved, that player learns a piece of true info.
Bootlegger
This script has homebrew characters or rules.