Alexander and the Terrible, TORrible...
Full Script
4
Notes
If illegal choices are made by a character, their ability malfunctions.
The Pit Hag and Gambler abilities are amended to read: 'Each night*, you MAY choose a player...'
No Good, Very Bad Day
Tor Script Attempt #1
Not sure how balanced this bad boy is yet, but I really wanted something that has a LOT of room for ambiguity across all the roles.
So:
Chef <-> Clockmaker
Empath <-> Mathematician
High Priestess <-> Balloonist
Sailor <-> Snake Charmer <-> Devil's Advocate <-> Pukka <-> Lleech
Monk <-> Lycanthrope <-> Vigormortis <-> Vortox
Gambler <-> Pit Hag (my favorite)
Alsaahir <-> Soldier <-> Recluse <-> Sweetheart <-> Xaan <-> Mastermind
And on the first night:
Chef <-> Clockmaker <-> Empath <-> Mathematician
A Lycanthrope Faux Paw can really mess with Chef information, muddling whether or not the Chef is actually a Clockmaker (I mean, until they die, obviously), but the presence of the Vortox allows for almost any number to be given anyway.
Lleech and Lycanthrope is normally a bit rough, but not when the Lycanthrope could just be the Monk, which is why their targets seem to always be living.
And as for a Gambler not dying on, say, Night 2? Or any night where they SEEM to have Gambled wrong? Maybe they're just the Pit Hag who has kept missing.
I was tempted to include things like a Damsel or a Lunatic, but I think for now I'm focused on no one necessarily knowing what's going on without experimentation. And while Steward and Bounty Hunter can be a fun combination, especially with a Vortox as a possibility, that seems a rather common choice for Tor scripts as of late, so I'm trying to avoid that particular pair of characters.
I hope this script doesn't spark within you a desire to move to Australia (or Timbuktu, depending on where you're reading it).
Enjoy!
1.0.0 -> 1.0.1 : Added Bootlegger with the rule "If illegal choices are made by a character, their ability malfunctions."
Characters
Total 27
Townsfolk
13
Chef
You start knowing how many pairs of evil players there are.
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Highpriestess1 75 2-75
매일 밤, 이야기꾼이 당신이 가장 대화를 나눠야 한다고 생각하는 참가자가 누구인지 알게 됩니다.
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Snake Charmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Mathematician
Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Lycanthrope
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Alsaahir
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Soldier
You are safe from the Demon.
Outsider
4
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Tinker
You might die at any time.
Recluse1-75
당신은 하수인이나 악마로 보일 수도 있습니다. 이 능력은 당신이 죽어도 유지됩니다.
Sweetheart
When you die, 1 player is drunk from now on.
Minion
4
Devilsadvocate1 75 3-75
매일 밤, 어제와 다른 살아있는 플레이어를 1명 선택합니다. 해당 플레이어는 내일 처형되더라도 죽지 않습니다.
Pit-Hag
Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Xaan
On night X, all Townsfolk are poisoned until dusk. [X Outsiders]
Mastermind
If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
Demon
4
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Vortox
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Lleech
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Loric
2
Bootlegger
This script has homebrew characters or rules.
Tor
Players don't know their character or alignment. They learn them when they die.
Pukka Night Flowchart
Savant Proposition Generator