Magic Smoke Bomb

Full Script
Axolator
0
Notes
= changelog = v2.3 it's hard to lie to a xaan-poisoned oracle in case the number goes down the night after, which confirms some droison somewhere. soldier also is a little weird because evil doesn't have the means to deal with a confirmed soldier. general/high priestess both spoke to me; HP feels more at home here with what's onscript and the fact that their info doesn't work off last night's info as much, meaning you can fuck them over with Xaan-poison harder. It's also a more fun Wraith bluff. v2.2 whoops, damsel/wraith is wonky here since there's barely any non-waking good characters. it drops for poli, which increases complexity a bit to where imp/goblin now might be too hard to parse again, especially if they bluff a goblin-solver, but i think it still works okay enough. Oracle replaces Huntsman; Soldier was also a consideration for that slot. v2.1 a previous (unuploaded) version had UT which justified baron/drunk a bit more. with Cannibal on it felt a little janky. Xaan/PM felt better as a misinfo core and should hopefully avoid things from being too goodsided. Wraiths also can't reliably bluff Librarian-confirmation on good Outsiders, so that drops for Steward, which fills a similar role in terms of confirmation. v2.0 first released version. can imp/goblin work on a script without being a bad interaction if it's a solo-Imp script? here's my attempt to answer that question.
Characters
Total 22
Townsfolk
13
Steward
You start knowing 1 good player.
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Highpriestess1 75 2-75
매일 밤, 이야기꾼이 당신이 가장 대화를 나눠야 한다고 생각하는 참가자가 누구인지 알게 됩니다.
Villageidiot3
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Snake Charmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Dreamer1-75
매일 밤, 본인을 제외하고 플레이어를 1명 선택합니다. 그리고 선한 캐릭터와 악한 캐릭터를 각 1개씩 알게 됩니다. 그중 1개가 해당 플레이어의 캐릭터입니다.
Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Alsaahir
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Fisherman1 75 4-75
게임당 한 번, 낮에 이야기꾼을 방문해 당신의 진영의 승리에 도움이 되는 조언을 들을 수 있습니다.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Banshee
If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Outsider
4
Recluse1-75
당신은 하수인이나 악마로 보일 수도 있습니다. 이 능력은 당신이 죽어도 유지됩니다.
Sweetheart
When you die, 1 player is drunk from now on.
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Minion
4
Xaan
On night X, all Townsfolk are poisoned until dusk. [X Outsiders]
Wraith
You may choose to open your eyes at night. You wake when other evil players do.
Goblin1 75 2-75
만약 당신이 지명될 때 공개적으로 고블린이라고 주장한 뒤 처형되면, 당신의 진영이 승리합니다.
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Demon
1
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.