Townsfolk
12 characters
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Dreamer1-75
No information
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Fisherman1_75_4-75
No information
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Outsider
4 characters
Hermit
You have all Outsider abilities. [-0 or -1 Outsider]
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Recluse1-75
No information
Mutant
If you are “mad” about being an Outsider, you might be executed.
Minion
4 characters
Eviltwin
You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
Xaan
On night X, all Townsfolk are poisoned until dusk. [X Outsiders]
Mezepheles
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Widow
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Demon
3 characters
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Nodashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Traveller
5 characters
Scapegoat1_75_3-75
No information
Gnome
All players start knowing a player of your alignment. You may choose to kill anyone who nominates them.
Beggar
You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober & healthy.
Barista
Each night, until dusk, 1) a player becomes sober, healthy & gets true info, or 2) their ability works twice. They learn which.
Bureaucrat
Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow.