Townsfolk
13 characters
Knight
You start knowing 2 players that are not the Demon.
Washerwoman
You start knowing that 1 of 2 players is a particular Townsfolk.
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Highpriestess1_75_2-75
No information
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Fortuneteller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Flowergirl
Each night*, you learn if a Demon voted today.
Towncrier
Each night*, you learn if a Minion nominated today.
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Nightwatchman
Once per game, at night, choose a player: they learn you are the Nightwatchman.
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Alchemist
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Magician1_75_2-75
No information
Outsider
4 characters
Tinker
You might die at any time.
Moonchild
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Mutant
If you are “mad” about being an Outsider, you might be executed.
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Minion
4 characters
Witch
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Psychopath1_75_2-75
No information
Xaan
On night X, all Townsfolk are poisoned until dusk. [X Outsiders]
Scarletwoman1-75
No information
Demon
1 characters
Lleech
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Loric
1 characters
Bootlegger
This script has homebrew characters or rules.
Pukka Night Flowchart
Savant Proposition Generator