Townsfolk
6 characters
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Snakecharmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Undertaker
Each night*, you learn which character died by execution today.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Outsider
2 characters
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Mutant
If you are “mad” about being an Outsider, you might be executed.
Minion
2 characters
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Scarletwoman
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Demon
1 characters
Ojo
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Fabled
1 characters
Sentinel
There might be 1 extra or 1 fewer Outsider in play.
Pukka Night Flowchart
Savant Proposition Generator