Townsfolk
13 characters
Steward
You start knowing 1 good player.
Chef
You start knowing how many pairs of evil players there are.
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Mathematician
Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Dreamer1-75
No information
Fortuneteller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Atheist1_75_2-75
No information
Outsider
4 characters
Recluse1-75
No information
Saint
If you die by execution, your team loses.
Mutant
If you are “mad” about being an Outsider, you might be executed.
Snitch
Each Minion gets 3 bluffs.
Minion
4 characters
Mezepheles
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Xaan
On night X, all Townsfolk are poisoned until dusk. [X Outsiders]
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Demon
1 characters
Leviathan
If more than 1 good player is executed, evil wins. All players know you are in play. After day 5, evil wins.
Traveller
3 characters
Barista
Each night, until dusk, 1) a player becomes sober, healthy & gets true info, or 2) their ability works twice. They learn which.
Matron
Each day, you may choose up to 3 sets of 2 players to swap seats. Players may not leave their seats to talk in private.
Deviant1_75_3-75
No information
Fabled
1 characters
Duchess
Each day, 3 players may choose to visit you. At night*, each visitor learns how many visitors are evil, but 1 gets false info.
Loric
1 characters
Knaves
There are 2 Storytellers: one lies & one tells the truth. Once per game, at dusk, they might switch.
Pukka Night Flowchart