Townsfolk

13 characters
Investigator
Investigator
You start knowing that 1 of 2 players is a particular Minion.
Balloonist
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
General
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
King
King
Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
Savant
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Huntsman
Huntsman
Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]
Fisherman
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Alchemist
Alchemist
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Amnesiac
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Farmer
Farmer
When you die at night, an alive good player becomes a Farmer.
Choirboy
Choirboy
If the Demon kills the King, you learn which player is the Demon. [+the King]
Mayor
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Poppygrower
Poppygrower
Minions & Demons do not know each other. If you die, they learn who each other are that night.

Outsider

5 characters
Butler
Butler
Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
Recluse
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Golem
Golem
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
Damsel
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Heretic
Heretic
Whoever wins, loses & whoever loses, wins, even if you are dead.

Minion

4 characters
Harpy
Harpy
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Wizard
Wizard
Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.
Goblin
Goblin
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Scarletwoman
Scarletwoman
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)

Demon

1 characters
Fanggu
Fanggu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]

Traveller

5 characters
Butcher
Butcher
Each day, after the 1st execution, you may nominate again.
Bonecollector
Bonecollector
Once per game, at night*, choose a dead player: they regain their ability until dusk.
Scapegoat
Scapegoat
If a player of your alignment is executed, you might be executed instead.
Gnome
Gnome
All players start knowing a player of your alignment. You may choose to kill anyone who nominates them.
Bishop
Bishop
Only the Storyteller can nominate. At least 1 opposing player must be nominated each day.

Fabled

1 characters
Djinn
Djinn
Use the Djinn's special rule. All players know what it is.
Abilities