Townsfolk
13 characters
Knight
You start knowing 2 players that are not the Demon.
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Fortuneteller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Highpriestess1_75_2-75
No information
Undertaker
Each night*, you learn which character died by execution today.
Fisherman1_75_4-75
No information
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Farmer1_75_2-75
No information
Soldier
You are safe from the Demon.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Outsider
4 characters
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Ogre
On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
Sweetheart
When you die, 1 player is drunk from now on.
Zealot1-75
No information
Minion
4 characters
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Mezepheles
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Wraith
You may choose to open your eyes at night. You wake when other evil players do.
Demon
4 characters
Alhadikhia
Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
Lilmonsta
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Ojo
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Yaggababble
You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Fabled
1 characters
Spiritofivory
There can't be more than 1 extra evil player.
Pukka Night Flowchart
Savant Proposition Generator