Townsfolk

14 characters
Steward
Steward
You start knowing 1 good player.
Knight
Knight
You start knowing 2 players that are not the Demon.
Chef
Chef
You start knowing how many pairs of evil players there are.
Shugenja
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Highpriestess
Highpriestess
Each night, learn which player the Storyteller believes you should talk to most.
General
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Balloonist
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Mathematician
Mathematician
Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Towncrier
Towncrier
Each night*, you learn if a Minion nominated today.
Gambler
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Gossip
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Savant
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Slayer
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Philosopher
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.

Outsider

5 characters
Puzzlemaster
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Tinker
Tinker
You might die at any time.
Plaguedoctor
Plaguedoctor
When you die, the Storyteller gains a Minion ability.
Drunk
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Politician
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.

Minion

5 characters
Widow
Widow
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Godfather
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Poisoner
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Witch
Witch
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Assassin
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.

Demon

1 characters
Leviathan
Leviathan
If more than 1 good player is executed, evil wins. All players know you are in play. After day 5, evil wins.

Fabled

1 characters
Hellslibrarian
Hellslibrarian
Something bad might happen to whoever talks when the Storyteller has asked for silence.
Abilities