Townsfolk
14 characters
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Engineer
Once per game, at night, choose which Minions or which Demon is in play.
Nightwatchman
Once per game, at night, choose a player: they learn you are the Nightwatchman.
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Tealady
If both your alive neighbors are good, they can't die.
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Pacifist
Executed good players might not die.
Fool
The 1st time you die, you don't.
Acrobat
Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.
Outsider
3 characters
Goon
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Saint
If you die by execution, your team loses.
Minion
4 characters
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Devilsadvocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Mastermind
If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
Demon
3 characters
Lleech
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Po
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Zombuul
Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.
Pukka Night Flowchart
Savant Proposition Generator