Townsfolk

13 characters
Pixie
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Empath
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Highpriestess1_75_2-75
Highpriestess1_75_2-75
No information
Balloonist
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Snakecharmer
Snakecharmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Mathematician
Mathematician
Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Oracle
Oracle
Each night*, you learn how many dead players are evil.
Monk
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Lycanthrope
Lycanthrope
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Slayer
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Farmer1_75_2-75
Farmer1_75_2-75
No information
Ravenkeeper
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Virgin
Virgin
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.

Outsider

4 characters
Lunatic
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Recluse1-75
Recluse1-75
No information
Barber
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Mutant
Mutant
If you are “mad” about being an Outsider, you might be executed.

Minion

4 characters
Fearmonger
Fearmonger
Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player.
Boomdandy
Boomdandy
If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
Scarletwoman1-75
Scarletwoman1-75
No information
Boffin
Boffin
The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.

Demon

3 characters
Nodashii
Nodashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Imp
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Vigormortis
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]

Traveller

5 characters
Barista
Barista
Each night, until dusk, 1) a player becomes sober, healthy & gets true info, or 2) their ability works twice. They learn which.
Cacklejack
Cacklejack
Each day, choose a player: a different player changes character tonight.
Apprentice
Apprentice
On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).
Deviant1_75_3-75
Deviant1_75_3-75
No information
Scapegoat1_75_3-75
Scapegoat1_75_3-75
No information

Loric

6 characters
Zenomancer
Zenomancer
One or more players each have a goal. When achieved, that player learns a piece of true info.
Pope
Pope
There are duplicate good characters in play. They might also be bluffs.
Hindu
Hindu
The first 4 players to die are immediately reincarnated as Travellers of the same alignment.
Knaves
Knaves
There are 2 Storytellers: one lies & one tells the truth. Once per game, at dusk, they might switch.
Tor
Tor
Players don't know their character or alignment. They learn them when they die.
Bootlegger
Bootlegger
This script has homebrew characters or rules.
Abilities