Townsfolk

13 characters
Philosopher
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Alchemist
Alchemist
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Alsaahir
Alsaahir
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
General
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Highpriestess1_75_2-75
Highpriestess1_75_2-75
No information
Balloonist
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Snakecharmer
Snakecharmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Artist
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Courtier
Courtier
Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.
Huntsman1-75
Huntsman1-75
No information
Slayer
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Cultleader
Cultleader
Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
Mayor
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.

Outsider

5 characters
Heretic
Heretic
Whoever wins, loses & whoever loses, wins, even if you are dead.
Klutz
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Politician
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Saint
Saint
If you die by execution, your team loses.
Damsel
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.

Minion

4 characters
Fearmonger
Fearmonger
Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player.
Eviltwin
Eviltwin
You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
Goblin1_75_2-75
Goblin1_75_2-75
No information
Poisoner
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.

Demon

3 characters
Kazali
Kazali
Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Fanggu1_75_3-75
Fanggu1_75_3-75
No information
Imp
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.

Traveller

4 characters
Harlot
Harlot
Each night*, choose a living player: if they agree, you learn their character, but you both might die.
Gangster
Gangster
Once per day, you may choose to kill an alive neighbor, if your other alive neighbor agrees.
Scapegoat1_75_3-75
Scapegoat1_75_3-75
No information
Voudon
Voudon
Only you & the dead can vote. They don't need a vote token to do so. A 50% majority isn't required.
Abilities