Townsfolk
15 characters
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Cultleader
Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
King
Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Lycanthrope
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Choirboy
If the Demon kills the King, you learn which player is the Demon. [+the King]
Magician
The Demon thinks you are a Minion. Minions think you are a Demon.
Farmer
When you die at night, an alive good player becomes a Farmer.
Acrobat
Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.
Outsider
3 characters
Golem
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
Snitch
Each Minion gets 3 bluffs.
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Minion
4 characters
Mezepheles
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Goblin
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Psychopath
Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
Demon
2 characters
Lilmonsta
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Lleech
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Pukka Night Flowchart
Savant Proposition Generator