Townsfolk
12 characters
Investigator1_75_3-75
No information
Grandmother
You start knowing a good player & their character. If the Demon kills them, you die too.
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Chambermaid
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Oracle
Each night*, you learn how many dead players are evil.
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Fool1-75
No information
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Outsider
4 characters
Goon
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Golem
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Minion
5 characters
Widow
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Devilsadvocate1_75_3-75
No information
Pithag
Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Baron
There are extra Outsiders in play. [+2 Outsiders]
Scarletwoman1-75
No information
Demon
3 characters
Kazali
Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Lleech
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Traveller
4 characters
Thief
Each night, choose a player (not yourself): their vote counts negatively tomorrow.
Harlot
Each night*, choose a living player: if they agree, you learn their character, but you both might die.
Butcher
Each day, after the 1st execution, you may nominate again.
Beggar
You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober & healthy.
Pukka Night Flowchart
Savant Proposition Generator