Townsfolk
6 characters
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Alsaahir
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Snakecharmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Cultleader
Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Outsider
2 characters
Goon
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Ogre
On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
Minion
2 characters
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Mezepheles
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Demon
2 characters
Fanggu1_75_3-75
No information
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Savant Proposition Generator