Townsfolk

13 characters
Clockmaker
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Sailor
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Balloonist
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Oracle
Oracle
Each night*, you learn how many dead players are evil.
Undertaker
Undertaker
Each night*, you learn which character died by execution today.
Innkeeper
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Monk
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Huntsman1-75
Huntsman1-75
No information
Soldier
Soldier
You are safe from the Demon.
Fool1-75
Fool1-75
No information
Pacifist
Pacifist
Executed good players might not die.
Alchemist
Alchemist
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Tealady
Tealady
If both your alive neighbors are good, they can't die.

Outsider

4 characters
Goon
Goon
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Mutant
Mutant
If you are “mad” about being an Outsider, you might be executed.
Damsel
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Barber
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.

Minion

4 characters
Devilsadvocate1_75_3-75
Devilsadvocate1_75_3-75
No information
Witch
Witch
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Psychopath1_75_2-75
Psychopath1_75_2-75
No information
Assassin
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.

Demon

3 characters
Shabaloth
Shabaloth
Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Po
Po
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Alhadikhia
Alhadikhia
Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
Abilities