Townsfolk
13 characters
Steward
You start knowing 1 good player.
Chef
You start knowing how many pairs of evil players there are.
Preacher
Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Villageidiot3-66
No information
Snakecharmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
King1-75
No information
Oracle
Each night*, you learn how many dead players are evil.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Alsaahir
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Fisherman1_75_4-75
No information
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Choirboy
If the Demon kills the King, you learn which player is the Demon. [+the King]
Banshee
If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
Outsider
5 characters
Ogre
On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
Recluse1-75
No information
Saint
If you die by execution, your team loses.
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Minion
4 characters
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Wizard
Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.
Wraith
You may choose to open your eyes at night. You wake when other evil players do.
Baron
There are extra Outsiders in play. [+2 Outsiders]
Demon
3 characters
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Ojo
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]