Townsfolk
13 characters
Chef
You start knowing how many pairs of evil players there are.
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Washerwoman
You start knowing that 1 of 2 players is a particular Townsfolk.
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Flowergirl
Each night*, you learn if a Demon voted today.
Undertaker
Each night*, you learn which character died by execution today.
Alsaahir
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Huntsman1-75
No information
Princess1-75
No information
Farmer1_75_2-75
No information
Minstrel
When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
Outsider
4 characters
Ogre
On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Sweetheart
When you die, 1 player is drunk from now on.
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Minion
5 characters
Devilsadvocate1_75_3-75
No information
Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Harpy
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Scarletwoman1-75
No information
Demon
3 characters
Yaggababble
You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Vortox
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Fabled
1 characters
Sentinel
There might be 1 extra or 1 fewer Outsider in play.
Pukka Night Flowchart
Savant Proposition Generator