Townsfolk

13 characters
Librarian
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Empath
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Dreamer1-75
Dreamer1-75
No information
Fortuneteller
Fortuneteller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Cultleader
Cultleader
Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
Gambler
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Acrobat
Acrobat
Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.
Lycanthrope
Lycanthrope
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Alsaahir
Alsaahir
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Courtier
Courtier
Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.
Slayer
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Cannibal
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Ravenkeeper
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.

Outsider

4 characters
Ogre
Ogre
On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
Lunatic
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Drunk
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Mutant
Mutant
If you are “mad” about being an Outsider, you might be executed.

Minion

5 characters
Poisoner
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Pithag
Pithag
Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Assassin
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Wizard
Wizard
Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.
Widow
Widow
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.

Demon

3 characters
Shabaloth
Shabaloth
Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Po
Po
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Alhadikhia
Alhadikhia
Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.

Traveller

2 characters
Cacklejack
Cacklejack
Each day, choose a player: a different player changes character tonight.
Beggar
Beggar
You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober & healthy.

Fabled

3 characters
Spiritofivory
Spiritofivory
There can't be more than 1 extra evil player.
Sentinel
Sentinel
There might be 1 extra or 1 fewer Outsider in play.
Hellslibrarian
Hellslibrarian
Something bad might happen to whoever talks when the Storyteller has asked for silence.

Loric

1 characters
Zenomancer
Zenomancer
One or more players each have a goal. When achieved, that player learns a piece of true info.
Abilities