Townsfolk

6 characters
Clockmaker
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Investigator
Investigator
You start knowing that 1 of 2 players is a particular Minion.
Chef
Chef
You start knowing how many pairs of evil players there are.
Empath
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Sage
Sage
If the Demon kills you, you learn that it is 1 of 2 players.
Soldier
Soldier
You are safe from the Demon.

Outsider

2 characters
Saint
Saint
If you die by execution, your team loses.
Drunk
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.

Minion

2 characters
Poisoner
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Godfather
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]

Demon

1 characters
Imp
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Abilities