Townsfolk
6 characters
Chef
You start knowing how many pairs of evil players there are.
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Courtier
Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Tealady
If both your alive neighbors are good, they can't die.
Alchemist
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Outsider
2 characters
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Minion
2 characters
Psychopath
Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
Devilsadvocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Demon
1 characters
Zombuul
Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.
Fabled
1 characters
Toymaker
The Demon may choose not to attack & must do this at least once per game. Evil players get normal starting info.
Pukka Night Flowchart