Townsfolk

12 characters
Pixie
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Seamstress
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Fortuneteller
Fortuneteller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Oracle
Oracle
Each night*, you learn how many dead players are evil.
Savant
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Towncrier
Towncrier
Each night*, you learn if a Minion nominated today.
Cultleader
Cultleader
Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
Innkeeper
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Gambler
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Cannibal
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Amnesiac
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Mayor
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.

Outsider

4 characters
Drunk
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Moonchild
Moonchild
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Sweetheart
Sweetheart
When you die, 1 player is drunk from now on.
Barber
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.

Minion

5 characters
Godfather
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Harpy
Harpy
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Widow
Widow
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Summoner
Summoner
You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Assassin
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.

Demon

3 characters
Vortox
Vortox
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Nodashii
Nodashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Po
Po
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.

Traveller

5 characters
Bonecollector
Bonecollector
Once per game, at night*, choose a dead player: they regain their ability until dusk.
Harlot
Harlot
Each night*, choose a living player: if they agree, you learn their character, but you both might die.
Apprentice
Apprentice
On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).
Deviant
Deviant
If you were funny today, you cannot die by exile.
Butcher
Butcher
Each day, after the 1st execution, you may nominate again.
Abilities