Townsfolk

13 characters
Noble
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Shugenja
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Highpriestess1_75_2-75
Highpriestess1_75_2-75
No information
Balloonist
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Mathematician
Mathematician
Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
King1-75
King1-75
No information
Fortuneteller
Fortuneteller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Towncrier
Towncrier
Each night*, you learn if a Minion nominated today.
Monk
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Savant
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Slayer
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Cannibal
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Choirboy
Choirboy
If the Demon kills the King, you learn which player is the Demon. [+the King]

Outsider

4 characters
Recluse1-75
Recluse1-75
No information
Plaguedoctor
Plaguedoctor
When you die, the Storyteller gains a Minion ability.
Saint
Saint
If you die by execution, your team loses.
Mutant
Mutant
If you are “mad” about being an Outsider, you might be executed.

Minion

5 characters
Harpy
Harpy
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Cerenovus
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Goblin1_75_2-75
Goblin1_75_2-75
No information
Scarletwoman1-75
Scarletwoman1-75
No information
Boffin
Boffin
The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.

Demon

3 characters
Imp
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Ojo
Ojo
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Lordoftyphon
Lordoftyphon
Each night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]

Traveller

5 characters
Thief
Thief
Each night, choose a player (not yourself): their vote counts negatively tomorrow.
Bonecollector
Bonecollector
Once per game, at night*, choose a dead player: they regain their ability until dusk.
Deviant1_75_3-75
Deviant1_75_3-75
No information
Scapegoat1_75_3-75
Scapegoat1_75_3-75
No information
Voudon
Voudon
Only you & the dead can vote. They don't need a vote token to do so. A 50% majority isn't required.

Fabled

1 characters
Djinn
Djinn
Use the Djinn's special rule. All players know what it is.

Loric

1 characters
Knaves
Knaves
There are 2 Storytellers: one lies & one tells the truth. Once per game, at dusk, they might switch.
Abilities