Townsfolk
6 characters
Fortuneteller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Engineer
Once per game, at night, choose which Minions or which Demon is in play.
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Fisherman1_75_4-75
No information
Alchemist
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Fool1-75
No information
Outsider
3 characters
Hermit
You have all Outsider abilities. [-0 or -1 Outsider]
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Tinker
You might die at any time.
Minion
2 characters
Psychopath1_75_2-75
No information
Scarletwoman1-75
No information
Demon
2 characters
Kazali
Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Lleech
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Fabled
1 characters
Sentinel
There might be 1 extra or 1 fewer Outsider in play.
Pukka Night Flowchart
Savant Proposition Generator