Townsfolk

12 characters
Steward
Steward
You start knowing 1 good player.
Clockmaker
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Pixie
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Balloonist
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Undertaker
Undertaker
Each night*, you learn which character died by execution today.
Flowergirl
Flowergirl
Each night*, you learn if a Demon voted today.
Gambler
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Artist
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Slayer
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Poppygrower
Poppygrower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Alchemist
Alchemist
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Sage
Sage
If the Demon kills you, you learn that it is 1 of 2 players.

Outsider

4 characters
Mutant
Mutant
If you are “mad” about being an Outsider, you might be executed.
Recluse
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Klutz
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Moonchild
Moonchild
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.

Minion

5 characters
Witch
Witch
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Cerenovus
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Fearmonger
Fearmonger
Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player.
Scarletwoman
Scarletwoman
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Boffin
Boffin
The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.

Demon

3 characters
Imp
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Vigormortis
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Fanggu
Fanggu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]

Traveller

4 characters
Judge
Judge
Once per game, if another player nominated, you may choose to force the current execution to pass or fail.
Barista
Barista
Each night, until dusk, 1) a player becomes sober, healthy & gets true info, or 2) their ability works twice. They learn which.
Bonecollector
Bonecollector
Once per game, at night*, choose a dead player: they regain their ability until dusk.
Gunslinger
Gunslinger
Each day, after the 1st vote has been tallied, you may choose a player that voted: they die.

Fabled

2 characters
Djinn
Djinn
Use the Djinn's special rule. All players know what it is.
Ferryman
Ferryman
On the final day, all dead players regain their vote token.
Abilities