Townsfolk
12 characters
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Towncrier
Each night*, you learn if a Minion nominated today.
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Alchemist
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Farmer1_75_2-75
No information
Fool1-75
No information
Pacifist
Executed good players might not die.
Outsider
4 characters
Goon
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Recluse1-75
No information
Mutant
If you are “mad” about being an Outsider, you might be executed.
Minion
5 characters
Devilsadvocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Harpy
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Scarletwoman1-75
No information
Boffin
The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Demon
3 characters
Zombuul1_75_2-75
No information
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Vortox
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Fabled
1 characters
Sentinel
There might be 1 extra or 1 fewer Outsider in play.
Pukka Night Flowchart
Savant Proposition Generator