Townsfolk
14 characters
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Dreamer
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Chambermaid
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
King
Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
Flowergirl
Each night*, you learn if a Demon voted today.
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Courtier
Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Minstrel
When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
Choirboy
If the Demon kills the King, you learn which player is the Demon. [+the King]
Poppygrower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Acrobat
Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.
Outsider
3 characters
Snitch
Each Minion gets 3 bluffs.
Butler
Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
Sweetheart
When you die, 1 player is drunk from now on.
Minion
4 characters
Eviltwin
You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
Mezepheles
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Demon
4 characters
Zombuul
Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Po
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Fabled
1 characters
Sentinel
There might be 1 extra or 1 fewer Outsider in play.
Loric
1 characters
Stormcatcher
Name a good character. If in play, they can only die by execution, but evil players learn which player it is.
Pukka Night Flowchart
Savant Proposition Generator