Townsfolk
15 characters
Chef
You start knowing how many pairs of evil players there are.
Bountyhunter
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Chambermaid
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Dreamer
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Flowergirl
Each night*, you learn if a Demon voted today.
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Exorcist
Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Minstrel
When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
Banshee
If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
Outsider
4 characters
Goon
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Sweetheart
When you die, 1 player is drunk from now on.
Saint
If you die by execution, your team loses.
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Minion
4 characters
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Pithag
Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Widow
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Mastermind
If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
Demon
1 characters
Vortox
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Traveller
5 characters
Thief
Each night, choose a player (not yourself): their vote counts negatively tomorrow.
Bureaucrat
Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow.
Barista
Each night, until dusk, 1) a player becomes sober, healthy & gets true info, or 2) their ability works twice. They learn which.
Bonecollector
Once per game, at night*, choose a dead player: they regain their ability until dusk.
Scapegoat
If a player of your alignment is executed, you might be executed instead.
Fabled
2 characters
Sentinel
There might be 1 extra or 1 fewer Outsider in play.
Spiritofivory
There can't be more than 1 extra evil player.
Pukka Night Flowchart