Townsfolk

6 characters
Clockmaker
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Investigator
Investigator
You start knowing that 1 of 2 players is a particular Minion.
Empath
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Chambermaid
Chambermaid
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Artist
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Sage
Sage
If the Demon kills you, you learn that it is 1 of 2 players.

Outsider

2 characters
Drunk
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Klutz
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.

Minion

2 characters
Scarletwoman
Scarletwoman
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Baron
Baron
There are extra Outsiders in play. [+2 Outsiders]

Demon

1 characters
Imp
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Abilities