Townsfolk
13 characters
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Bountyhunter
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Highpriestess1_75_2-75
No information
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Oracle
Each night*, you learn how many dead players are evil.
Acrobat
Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.
Exorcist1_75_2-75
No information
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Alchemist
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Tealady
If both your alive neighbors are good, they can't die.
Fool1-75
No information
Outsider
4 characters
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Moonchild
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Mutant
If you are “mad” about being an Outsider, you might be executed.
Zealot1-75
No information
Minion
4 characters
Devilsadvocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Xaan
On night X, all Townsfolk are poisoned until dusk. [X Outsiders]
Wraith
You may choose to open your eyes at night. You wake when other evil players do.
Demon
4 characters
Yaggababble
You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Ojo
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Zombuul1_75_2-75
No information
Pukka Night Flowchart
Savant Proposition Generator