Townsfolk
12 characters
Steward
You start knowing 1 good player.
Knight
You start knowing 2 players that are not the Demon.
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Fortuneteller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Engineer
Once per game, at night, choose which Minions or which Demon is in play.
Professor1-75
No information
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Minstrel
When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
Fool1-75
No information
Outsider
4 characters
Goon
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Tinker
You might die at any time.
Sweetheart
When you die, 1 player is drunk from now on.
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Minion
4 characters
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Devilsadvocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Demon
4 characters
Yaggababble
You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Nodashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Shabaloth
Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Ojo
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Loric
1 characters
Zenomancer
One or more players each have a goal. When achieved, that player learns a piece of true info.
Pukka Night Flowchart
Savant Proposition Generator