Townsfolk
13 characters
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Snakecharmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Dreamer1-75
No information
Fortuneteller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Cultleader
Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Alsaahir
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Tealady
If both your alive neighbors are good, they can't die.
Atheist1_75_2-75
No information
Outsider
5 characters
Hermit
You have all Outsider abilities. [-0 or -1 Outsider]
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Tinker
You might die at any time.
Plaguedoctor
When you die, the Storyteller gains a Minion ability.
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Minion
5 characters
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Wizard
Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.
Widow
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Summoner
You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Demon
1 characters
Alhadikhia
Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
Traveller
5 characters
Thief
Each night, choose a player (not yourself): their vote counts negatively tomorrow.
Barista
Each night, until dusk, 1) a player becomes sober, healthy & gets true info, or 2) their ability works twice. They learn which.
Judge
Once per game, if another player nominated, you may choose to force the current execution to pass or fail.
Beggar
You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober & healthy.
Gnome
All players start knowing a player of your alignment. You may choose to kill anyone who nominates them.
Fabled
2 characters
Spiritofivory
There can't be more than 1 extra evil player.
Sentinel
There might be 1 extra or 1 fewer Outsider in play.
Pukka Night Flowchart