Townsfolk

13 characters
Noble
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Clockmaker
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Bountyhunter
Bountyhunter
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Empath
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Chambermaid
Chambermaid
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Dreamer
Dreamer
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Snakecharmer
Snakecharmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Cultleader
Cultleader
Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
Fortuneteller
Fortuneteller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Slayer
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Seamstress
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Philosopher
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Magician
Magician
The Demon thinks you are a Minion. Minions think you are a Demon.

Outsider

4 characters
Goon
Goon
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Damsel
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Politician
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Lunatic
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.

Minion

4 characters
Widow
Widow
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Poisoner
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Baron
Baron
There are extra Outsiders in play. [+2 Outsiders]
Marionette
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]

Demon

1 characters
Vortox
Vortox
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.

Traveller

2 characters
Barista
Barista
Each night, until dusk, 1) a player becomes sober, healthy & gets true info, or 2) their ability works twice. They learn which.
Matron
Matron
Each day, you may choose up to 3 sets of 2 players to swap seats. Players may not leave their seats to talk in private.

Fabled

2 characters
Djinn
Djinn
Use the Djinn's special rule. All players know what it is.
Fiddler
Fiddler
Once per game, the Demon secretly chooses an opposing player: all players choose which of these 2 players win.
Abilities