Townsfolk

13 characters
Chef
Chef
You start knowing how many pairs of evil players there are.
Grandmother
Grandmother
You start knowing a good player & their character. If the Demon kills them, you die too.
Empath
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Undertaker
Undertaker
Each night*, you learn which character died by execution today.
Chambermaid
Chambermaid
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Fortuneteller
Fortuneteller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Savant
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Gossip
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Gambler
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Snakecharmer
Snakecharmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Seamstress
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Artist
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Slayer
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.

Outsider

4 characters
Recluse1-75
Recluse1-75
No information
Barber
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Tinker
Tinker
You might die at any time.
Lunatic
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.

Minion

4 characters
Scarletwoman1-75
Scarletwoman1-75
No information
Cerenovus
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Godfather
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Harpy
Harpy
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.

Demon

4 characters
Imp
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Vortox
Vortox
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Nodashii
Nodashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Pukka
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Abilities