Townsfolk
12 characters
Steward
You start knowing 1 good player.
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Bountyhunter
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Fortuneteller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Undertaker
Each night*, you learn which character died by execution today.
Exorcist
Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Nightwatchman
Once per game, at night, choose a player: they learn you are the Nightwatchman.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Poppygrower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Outsider
4 characters
Snitch
Each Minion gets 3 bluffs.
Saint
If you die by execution, your team loses.
Plaguedoctor
When you die, the Storyteller gains a Minion ability.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Minion
4 characters
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Summoner
You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Demon
3 characters
Lleech
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Nodashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Vortox
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Traveller
5 characters
Beggar
You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober & healthy.
Harlot
Each night*, choose a living player: if they agree, you learn their character, but you both might die.
Scapegoat
If a player of your alignment is executed, you might be executed instead.
Thief
Each night, choose a player (not yourself): their vote counts negatively tomorrow.
Voudon
Only you & the dead can vote. They don't need a vote token to do so. A 50% majority isn't required.
Pukka Night Flowchart
Savant Proposition Generator