Townsfolk

13 characters
Chef
Chef
You start knowing how many pairs of evil players there are.
Empath
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Artist
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Highpriestess
Highpriestess
Each night, learn which player the Storyteller believes you should talk to most.
Balloonist
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Undertaker
Undertaker
Each night*, you learn which character died by execution today.
Steward
Steward
You start knowing 1 good player.
Soldier
Soldier
You are safe from the Demon.
Monk
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Ravenkeeper
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Amnesiac
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Gossip
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Lycanthrope
Lycanthrope
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.

Outsider

4 characters
Recluse
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Mutant
Mutant
If you are “mad” about being an Outsider, you might be executed.
Sweetheart
Sweetheart
When you die, 1 player is drunk from now on.
Goon
Goon
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.

Minion

4 characters
Scarletwoman
Scarletwoman
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Boffin
Boffin
The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Spy
Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Marionette
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]

Demon

3 characters
Kazali
Kazali
Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Ojo
Ojo
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Imp
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.

Fabled

1 characters
Djinn
Djinn
Use the Djinn's special rule. All players know what it is.

Loric

1 characters
Bootlegger
Bootlegger
This script has homebrew characters or rules.
Abilities