Townsfolk

13 characters
Lycanthrope
Lycanthrope
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Chef
Chef
You start knowing how many pairs of evil players there are.
Grandmother
Grandmother
You start knowing a good player & their character. If the Demon kills them, you die too.
Balloonist
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Villageidiot3-66
Villageidiot3-66
No information
Flowergirl
Flowergirl
Each night*, you learn if a Demon voted today.
Undertaker
Undertaker
Each night*, you learn which character died by execution today.
Monk
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Gambler
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Gossip
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Fisherman1_75_4-75
Fisherman1_75_4-75
No information
Slayer
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Banshee
Banshee
If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.

Outsider

5 characters
Ogre
Ogre
On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
Lunatic
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Plaguedoctor
Plaguedoctor
When you die, the Storyteller gains a Minion ability.
Damsel
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Puzzlemaster
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.

Minion

4 characters
Harpy
Harpy
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Pithag
Pithag
Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Marionette
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Baron
Baron
There are extra Outsiders in play. [+2 Outsiders]

Demon

3 characters
Yaggababble
Yaggababble
You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Lilmonsta
Lilmonsta
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Nodashii
Nodashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.

Traveller

6 characters
Thief
Thief
Each night, choose a player (not yourself): their vote counts negatively tomorrow.
Cacklejack
Cacklejack
Each day, choose a player: a different player changes character tonight.
Gangster
Gangster
Once per day, you may choose to kill an alive neighbor, if your other alive neighbor agrees.
Bonecollector
Bonecollector
Once per game, at night*, choose a dead player: they regain their ability until dusk.
Apprentice
Apprentice
On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).
Deviant1_75_3-75
Deviant1_75_3-75
No information

Fabled

1 characters
Spiritofivory
Spiritofivory
There can't be more than 1 extra evil player.

Loric

1 characters
Hindu
Hindu
The first 4 players to die are immediately reincarnated as Travellers of the same alignment.
Abilities