Townsfolk
13 characters
Knight
You start knowing 2 players that are not the Demon.
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Highpriestess1_75_2-75
No information
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Preacher
Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Snakecharmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Huntsman1-75
No information
Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Farmer1_75_2-75
No information
Outsider
4 characters
Plaguedoctor
When you die, the Storyteller gains a Minion ability.
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Minion
4 characters
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Xaan
On night X, all Townsfolk are poisoned until dusk. [X Outsiders]
Vizier
All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.
Organgrinder
All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
Demon
1 characters
Alhadikhia
Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
Traveller
1 characters
Bishop
Only the Storyteller can nominate. At least 1 opposing player must be nominated each day.
Loric
1 characters
Bootlegger
This script has homebrew characters or rules.
Pukka Night Flowchart
Savant Proposition Generator