Townsfolk

13 characters
Savant
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Alsaahir
Alsaahir
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Artist
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Slayer
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Fisherman1_75_4-75
Fisherman1_75_4-75
No information
Soldier
Soldier
You are safe from the Demon.
Cannibal
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Minstrel
Minstrel
When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
Tealady
Tealady
If both your alive neighbors are good, they can't die.
Mayor
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Virgin
Virgin
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Pacifist
Pacifist
Executed good players might not die.
Atheist1_75_2-75
Atheist1_75_2-75
No information

Outsider

4 characters
Recluse1-75
Recluse1-75
No information
Saint
Saint
If you die by execution, your team loses.
Mutant
Mutant
If you are “mad” about being an Outsider, you might be executed.
Zealot1-75
Zealot1-75
No information

Minion

4 characters
Psychopath1_75_2-75
Psychopath1_75_2-75
No information
Goblin1_75_2-75
Goblin1_75_2-75
No information
Mastermind
Mastermind
If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
Baron
Baron
There are extra Outsiders in play. [+2 Outsiders]

Demon

1 characters
Imp
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Abilities