Townsfolk
13 characters
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Bountyhunter
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Snakecharmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Preacher
Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Towncrier
Each night*, you learn if a Minion nominated today.
Oracle
Each night*, you learn how many dead players are evil.
King
Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
Choirboy
If the Demon kills the King, you learn which player is the Demon. [+the King]
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Poppygrower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Fool
The 1st time you die, you don't.
Outsider
4 characters
Moonchild
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Minion
4 characters
Pithag
Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Mastermind
If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
Mezepheles
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Demon
4 characters
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Nodashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Lleech
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Pukka Night Flowchart
Savant Proposition Generator