Townsfolk
13 characters
Alsaahir
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Soldier
You are safe from the Demon.
Alchemist
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Farmer1_75_2-75
No information
Minstrel
When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
Fool1-75
No information
Magician1_75_2-75
No information
Poppygrower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Pacifist
Executed good players might not die.
Atheist1_75_2-75
No information
Outsider
4 characters
Hermit
You have all Outsider abilities. [-0 or -1 Outsider]
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Recluse1-75
No information
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Minion
3 characters
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Mastermind
If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
Scarletwoman1-75
No information
Demon
1 characters
Leviathan
If more than 1 good player is executed, evil wins. All players know you are in play. After day 5, evil wins.
Traveller
1 characters
Deviant1_75_3-75
No information
Loric
2 characters
Tor
Players don't know their character or alignment. They learn them when they die.
Bootlegger
This script has homebrew characters or rules.
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