Townsfolk
6 characters
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Outsider
2 characters
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Minion
2 characters
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Scarletwoman
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Demon
2 characters
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Ojo
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Fabled
1 characters
Sentinel
There might be 1 extra or 1 fewer Outsider in play.
Savant Proposition Generator