Townsfolk
13 characters
Chef
You start knowing how many pairs of evil players there are.
Investigator
You start knowing that 1 of 2 players is a particular Minion.
Bountyhunter
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Preacher
Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Dreamer
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Mathematician
Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Fortuneteller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Towncrier
Each night*, you learn if a Minion nominated today.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Professor
Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Outsider
4 characters
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Mutant
If you are “mad” about being an Outsider, you might be executed.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Minion
5 characters
Widow
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Baron
There are extra Outsiders in play. [+2 Outsiders]
Demon
3 characters
Lilmonsta
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Lleech
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Leviathan
If more than 1 good player is executed, evil wins. All players know you are in play. After day 5, evil wins.
Pukka Night Flowchart